BioWare forever changed the role-playing game genre in November 2007 with its epic sci-fi space opera masterpiece Mass Effect, an action RPG set in a distant future where humans are given the chance to prove their worth to the galactic community by defeating an ancient evil that threatens all sentient organic life in the galaxy. The game captivated players with a rich, complex narrative involving many mature themes, impressive graphics that were sometimes marred by bugs and framerate issues, and a living, breathing, fully realized virtual universe teeming with history as well as socioeconomic and cultural conflicts similar to ones that we deal with in the real world.
Mass Effect 2 improves on almost every aspect of its predecessor to provide a deep and fulfilling gaming experience that is very much like the Empire Strikes Back to the first game’s A New Hope in that the main story is significantly less epic because the focus is more on the development of the characters than on a grandiose mission – in this game, you’re finding out that Darth Vader is your father instead of making an attack run on the completed Death Star.
The early promotional campaign for the game focused around old comrades’ surprise that Commander Shepard is alive, and the reason for that is shown right at the start of the game with an intense cinematic that introduces a new menace to the galaxy and sets up the need for a new team of specialists to accompany the hero into the vast expanses of space.
Just like the more recent marketing materials leading up to the release of the game in January implied, it’s all about the relationship between you and your teammates this time around. There’s a lot more emphasis placed on interacting with your squad. As in the first game, you can spend your off-time between individual missions visiting each of your team members in their respective areas of the ship and learning a bit about what makes them tick. Unlike in the first game, however, the connections you build are somewhat stronger with more of an emotional bent to them, so much so that you can now develop a romantic relationship with almost any member of your squad (in most cases depending on gender).
Furthermore, each teammate now has a loyalty mission unlocked during the second act of the game in which you can assist them in resolving some personal crisis. In some cases, these missions are more in depth and longer than the ones you had to go through to recruit the specialist in the first place. None are particular “light” in theme, either – the majority of these loyalty missions revolve around family troubles of the worst kind (no “my husband doesn’t put down the toilet seat” issues here).
All of this serves to build strong connections with your squad so that by the time you start the final act all the decisions you make and the risks you take seem to have that much more weight. In say a Call of Duty game, you couldn’t care less whether the all-but-nameless soldiers in your squad are taken out in that final suicide run against the Nazi bunker, but in Mass Effect 2’s final mission, you may have to task that person you’ve been building an emotional relationship with the most dangerous assignment in order to ensure victory. It won’t mean much to players who just see a video game as a succession of battle sequences but makes the experience much more real for players who can immerse themselves a bit more into the game.
To go hand in hand with the more nuanced and complex story line, Mass Effect 2 boasts graphical quality and visual design that is noticeably improved over Mass Effect’s already groundbreaking visuals. One of the most memorable aspects of the first game is the level of detail and realism in the faces of the characters during conversation close-ups and on the character status screens: aside from the occasional freak like Navigator Pressly, the cast of Mass Effect is one of the best looking in all of gaming. Things only get better in the sequel, with even more details, both subtle and obvious, visible on many of the characters. Especially impressive are the very different skin textures on the various aliens, such as the scaliness of the new Krogan warrior and the leathery hide of the Salarian scientist – and the freckles on the face of your new Asari comrade are a nice touch as are the handful of birthmarks you can see on, uh, various parts of her body.
Even better, the graphical glitches that were a bit more than infrequent in Mass Effect are all but eradicated. The game has a smooth and consistent framerate and no longer suffers from the texture pop-ins that sometimes shattered the suspension of disbelief in the first game.
This makes it a lot easier to enjoy the stunning environments BioWare has created this time around. Through the course of the game, you’ll explore immaculate skyscrapers, seedy slums, lush jungles, desolate wastelands, and overgrown ruins, and the various environments are much more fully realized this time around with attention paid to little details like the little monkey-like creatures wandering around on one planet (while Mass Effect had some strange deer-like beasts on a few planets, they used far simpler rendering models).
Mass Effect 2 provides a pretty impressive aural experience as well. There’s some top notch voice acting in this game from the likes of veteran actor Martin Sheen who plays the Elusive Man, rising star Yvonne Strahovski (Miranda Lawson) from television’s Chuck and Adam Lazarre-White, recently seen in a small role on NBC’s Heroes, who is my personal favorite as Jacob Taylor. The game is almost a science fiction television series reunion with supporting voiceover work from Star Trek veterans Michael Dorn and Armin Shimerman, Battlestar Galactica stars Michael Hogan and Tricia Helfer, The Matrix star Carrie-Anne Moss, and Firefly star Adam Baldwin. Even Oscar nominee Shohreh Aghdashloo joins in on the fun. And Mass Effect alums Seth Green and Keith David return in unfortunately smaller roles (the two really stole the show in the previous game).
Further, the music is as striking and epic as it was the first time around, fitting for a game of this scale and scope. Especially in the action-packed cutscenes, you really feel like you’re watching a big budget Hollywood blockbuster. This is one of the few video games with a soundtrack actually worth listening to on its own.
The gameplay itself is much improved from the first game with the realization of some features that were promoted for Mass Effect but didn’t make the final cut and the removal of some of the bulkier, unwieldy aspects of that game’s interface. You can now direct your squad mates individually, which allows for more interesting combat strategies such as having your team flank the enemy from either side while you make a more direct advance on their position. This is a huge improvement from the first game where your two companions were essentially attached at the hip.
Also new is the ability to perform paragon or renegade “interrupts” of a dialog cutscene where you can drastically change the outcome of a scene by pressing the appropriate trigger at the right time. You might fire a warning shot behind the person you’re talking to in order to get them to give up some useful information or you might go so far as to prevent a comrade from executing an enemy in cold blood. It’s a nice little touch that was conspicuously absent from the first game because BioWare showed examples in promotional trailers.
My personal favorite gameplay change is the streamlined inventory management system. In Mass Effect, there were several different weapons and armor manufacturers, each of whom produced their own model of each of the weapon and armor types, some of which were specific to particular races. Each of those models had different levels of quality designated by a numerical class (e.g. Avenger Assault Rifle II or Hurricane Shotgun VI). Then, there were various weapon and armor upgrades which added specific features to a particular model, and these also had quality levels. And let’s not forget the biotic and tech hardware that improved those skills.
As you found different weapons, armor and upgrades throughout the adventure, you would amass a gigantic trove of treasures that was managed by an interface that had no real sorting or filtering ability such that you could waste lots of time just scrolling through a huge list (I believe you could carry somewhere in the range of 150 items) to find the specific thing you wanted to use, sell or just examine. It was one big confusing mess and one of the only real blights to that superb game.
BioWare wisely decided to scrap that system for this game and start from scratch with a much simpler and more usable one. There are only a few models of each weapon type (although you can acquire a few more through the course of the game) which you upgrade via purchased or discovered schematics that you integrate by spending mineral resources. Armor, biotic powers and tech skills can be boosted in a similar fashion. This welcome change allows you to focus on the actual game experience instead of tedious minutiae.
Mass Effect 2 is a bigger, better game with a deeper plot, a richer setting and notably improved gameplay that makes it easier for players to dive right into the epic story. The breathtaking graphics, impressive voiceover work and slick presentation are nice bonuses that make playing the game that much more rewarding an experience. And those who upon completing the game find themselves desperate to find out how Commander Shepard’s story ends can take solace in the fact that Mass Effect 3 will arrive in stores sooner than they expect.
Final score: 5 out of 5
Parent to parent
Like its predecessor, Mass Effect 2 deals with some rather mature topics that are likely too heavy for younger players. While there is a lot of combat-related violence in the game, I posit that this will have far less impact on players than sacrificing the life of a character with which they’ve developed a close friendship or romantic relationship, helping a parent hunt down and kill their own child, or debating the merits of developing a pathogen that sterilizes an entire race of creatures. The game should be okay for teenagers who have mentally and emotionally developed enough to better understand the underlying issues that the game’s narrative examines.
Experience this for yourself!